The Let's Play Archive

Rising Zan: The Samurai Gunman

by mkob

Part 1



5th Impact: Shogun in a gold mine

A good level overall, especially if you compare it to the previous one which was a complete snorefest. The mine cart part adds a bit of variety and Mr. Shogun is actually kind of fun to fight. Near the end of the video, I talk about the grade system and show the different finishers you can get after beating a boss. Here's an estimate of the grading point system during the finishers button mashing events:

0000 - 1200 G - WEAK
1200 - 1300 F - YEAH
1400 - 1450 E - NEAT
1450 - 1600 D - COOL
1600 - 1650 C - GROOVY
1650 - 1750 B - WICKED
1750 - ???? A - BITCHIN'